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So many rabbits. This project called for multiple rabbits across many shots. My chief role in this project was modeling and texture, as well as meeting the challenges of multiple revisions within a tight schedule. The model was created in 3dsMax and Zbrush. Hair was done with Ornatrix, although my work on the hair with this asset only included tweaks in the groom that helped compliment the changes we were asked to deliver in the texture work for the fur. This mirrors the workflow the CG Supervisor(who actively developed the groom throughout version iterations) and I used for the fawn we did in an earlier project for Chambers. Once again texturing was done in Substance Painter with non destructive layers. This was key, for not only did we have to deliver multiple versions for the different rabbits occurring within a single frame in some shots, but there were countless client version changes as they went back and forth between different looks and details. The texture maps included maps for the underlying body, the hair itself, as well as masks to determine length, density, etc. I also worked on the lighting for some of these shots, for both the look-dev of course and the final. Our final was rendered in Vray, and our 2d team comped in Nuke.

 
 
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Pelican (On Becoming a God - Showtime)

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Buffalo