ChambersFawn.jpg
 

This Fawn was created for Netflix’s ‘Chambers’. My chief role in this project was modeling and texture. The model was created in 3dsMax and Zbrush. Hair was done with Ornatrix. My work on the hair was supplemental, most of the groom having been done by the cg supervisor on the project. I contributed changes to the hair on the ears and face, and as well as modifications to length and density where it with the texturing process. Texturing was done in Substance Painter with non destructive layers as the client brought us through many iterations in going back and forth between different looks and details. I also worked on the lighting for these shots, for both the look-dev and the final. Our final was rendered in Vray, and our 2d team comped in Nuke.

 
ChambersFawn2_4.2.1.jpg
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Creature Concept (Invasion*-AppleTV)

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Pelican (On Becoming a God - Showtime)